Nov 14, 2007, 10:57 PM // 22:57
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#641
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Frost Gate Guardian
Join Date: Nov 2007
Profession: R/
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Quote:
that has to be the most clueless comparison yet. hehehe
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not really..why do you people who insist on playing only 1 style of the game ( I am not just a pvper, their are 2 sides to this game and I play both) cry about 1 side being favored over the other. do pvpers get things like consumable items to make their already easy job easier? ursanway was my main focal point because it is the most abused setup right now. Not everyone ran sway does that mean it didn't deserve what it got? to take the words from Izzy himself PvP balances effect pve because if it is imbalanced in 1 then it is imba in both..its just that monsters dont make threads complaining about it.[/QUOTE]
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Nov 14, 2007, 11:05 PM // 23:05
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#642
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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*sigh*
I don't really care about nerfs/balances. I whinge a little get over it and move on, but most of the time I understand it. The pet thing just has me mystified. I want to understand it, I really do, but I don't.
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Nov 14, 2007, 11:12 PM // 23:12
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#643
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Mirror Of Reason [SNOW]
Profession: R/Mo
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The pet update has to be officially the worst GW update since they nerfed the hell out of 55 farming areas. At least we knew that 55 areas were being abused but b/p mm??? You are making the ranger impossible to get a group again.
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Nov 14, 2007, 11:41 PM // 23:41
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#644
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Frost Gate Guardian
Join Date: Jun 2007
Guild: Syag
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Quote:
Originally Posted by Captain Herbalife
32 pages of ppl who just dont get it. Everyone cheer for nerfs...you might as well because they will continue. PvPers scream for more nerfs due to exploits in the pvp aspect of the game and pve gets called noobs and lamers because they're complaining about their builds being consistanly trashed due to the nerfs. Everyone just needs to open their eyes here.....the pvp elitists control the game and pve may as well suck it up and move on. I dont understand how the pve community fails to see this, my god they are giving out over $100,000 in prizes to pvp players......duh? when is the last time ya saw any pve players gain monetary benefits from completing anything in the game?
Face it people you can post 200 pages of complaints here about the nerfs and as long as the pvp players are happy, nothing will be changed. Anet has the mindset that they are just like all the FPS games out there ie: their pvp players are their bread and butter. (Which they arent but anet thinks they are.) I have seen people get very nasty towards the pve players, claiming that they have no skill and couldnt cut it in pvp. Well my response there is "I Don't want to play pvp" so your point is lost.
Their are alot of us out here who are casual pve players. And while I understand their claimed position of trying to keep the game balanced and fair, it has to have a limit. If you keep slicing and dicing every class and build, sooner or later there will be nothing left to slice and dice. Any of you out there that are former Diablo 2 players should understand where I am comming from. Blizzard did the exact same thing that Anet is now doing. In turn they ruined the game which shows true in the lack of player base that it once had. I have looked at several threads in these forums asking if ppl intended to purchase GW2 and I am seeing a resounding "NO" more and more. My guild is in a 10 guild alliance and over the past few months I have seen even there, that people are getting doubtful as to their future purchase of GW2.
Now I am sure that as soon as I post this, there will be several pro-pvpers who will attempt to flame me and carry on about how I am whinning.
But notice I havent called attention to any one particular nerf. I have called attention to nerfing itself. You have to realize that with each nerf, another small piece of what makes GW so great has been torn away.
Furthermore as a pve player I am expected to use the skills at my disposal to find ways through the game, maybe its time for the pvpers to do the same instead of crying that their is an exploit.
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Great post!
Couldnt agree more
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Nov 15, 2007, 12:03 AM // 00:03
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#645
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Desert Nomad
Join Date: Apr 2006
Profession: W/
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Quote:
When looked at in context, I did not say the skill Ineptitude does not hurt...
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Actually, that's exactly what you said. Literally.
But the rest of the paragraph does make sense in the context you're referring to, so, yes, I fail too.
Quote:
I have called attention to nerfing itself.
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You're right, ANET treats top end PvP with a disproportionate level of attention and glamour, and it's kind of crappy, but they don't just ignore PvE. They gave us Sorrow's Furnace, they create and run events, and they do make changes to PvE that enhance gameplay.
With the release of Nightfall and GWEN they also actually gave a lot of PvE players a lot of things they asked for previously.
Yes, you're right. They shit all over PvE players in the original design of the game and now we suffer unduly from skill changes because they insisted on unnaturally tying the two games together. Factions was a giant F U to the entire PvE community, yes. Yes, it took them forever to fix the completely dicked up favor system. Yes, because of ANet's focus on PvP, 90% of PvP is dominated by impotent, rage-filled nerds with no social aspirations or actual accomplishments (and they generally take it all out on anybody who doesn't perform perfectly in the group).
But despite all the kowtowing to PvP, they definitely don't just ignore PVE or ALWAYS screw the PvE crowd over.
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Nov 15, 2007, 12:10 AM // 00:10
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#646
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Esan
Why is a self-styled large alliance like [SNOW] worried about grouping problems? Are your guildmates refusing to let you join up with your elite b/p ranger?
Anyhow, last I checked, rangers can still run Ursan Blessing just fine.
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Last time I checked, Rangers could use bows just fine.
Last time I checked, a pet build was still viable in pve,
last time I checked, Rangers aren't made to feed minions.
last time I checked B/P wasn't the do or die build.
Last time I checked, the nerf affects farming more than anything else.
Last time I checked, this nerf is only bad for roleplay
last time I checked GW Story sucked monkey nuts, so big deal for roleplay
Thus last time I checked, this doesn't matter.
Last time I checked letting your pet bunny die just so you can animate its bones makes you sick
Last time I checked Rangers still do well in pve regardless
Although last time I checked was 4 minutes ago....so wtf do I know?
Last edited by ensoriki; Nov 15, 2007 at 12:14 AM // 00:14..
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Nov 15, 2007, 12:16 AM // 00:16
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#647
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Jungle Guide
Join Date: Apr 2006
Location: United Kingdom
Guild: Quit Whining And [PLAY]
Profession: Mo/
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Mixed opinion on this. Like is said, I have trouble sometimes comprehending why the PvP people who do nothing but whine get their way everytime. Game balance is the simplest idea. I guess they figured that balance is much more important in PvP than it is in PvE. You can survive with some decent Monk's in PvE, and a tank with half a brain. With heroes, 2 people can EASILY clear elite areas, missions, quests etc. I am a PvE LOVER. My only PvP experience outside of PvE has been AB, a couple of HA's and a bunch of GvGs, all of which I have Monked in (<3 Monking).
Let me explain this theory a tad more. In PvP, if people discover something (example, EoE bombing), it will be abused for a short time, and then it is changed to be less effective. I don't pretend to understand the retardedness behind destroying builds instead of encouraging players to find alternatives, but I'm sure it's there. If PvP isn't balanced, people won't enjoy it as much. Popular builds will be abused to gain faction, fame, whatever boat it is your in. So this is fixed to allow mixed teams and focused spiker teams the same chances of winning. I would guess to make PvP more based on skill than on ability to mash 3 buttons and insta-win.
Now look at PvE. Like I said, get a couple of good Monks running something they can heal well with, and manage energy. Pour onto that some high-damaged, focused nuking damage and a decent tank, and you can't really fail. So long as each person knows the general idea of what to do, there is some room for error. Now let's say that a skill in the nukers build, or the Monks build is hit because it's being abused in PvP. People whine and complain, but in PvE, alternatives are found. Or in many cases, the same skill is just used reguardless.
I guess what I'm trying to say is that, from a PvE-ers point of view, much though I dislike how the game is totally PvP-focused for balances, it makes sense, because PvE will continue and survive with the nerfs.
Although honestly, the pet corpse thing has me totally and utterly baffled O_o
Last edited by MrSlayer; Nov 15, 2007 at 12:18 AM // 00:18..
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Nov 15, 2007, 12:23 AM // 00:23
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#648
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Emo Goth Italics
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Quote:
Originally Posted by gloria vander belt
Gotta love these nerfs...NOT
(oh and thanks for deleting my Post R-Tards)
Now, i dont know why the hell u nerfed the assassin(never played 1 in AB or PvP), but i liked in PvE when people said sin's sucked and u went in and whiped a enemy in 3 seconds before the group could even touch it, and assassins were easy to counter in AB, My guildie(was a ranger) i was a mesmer id put empathy on the sin and my guildie would throw dirt and hit whirling defense, easy as pie, and i liked the fact of the 3 second u got OWNED sin, why change it!
And the pet corpse nerf WTF, i liked Pet corpses in Hard Mode, they tank to keep ur party alive(along side the tank just had more) and when they died it didnt matter cus u'd raise minion's to tank.
I dont know why us PvE players have to suffer, how about u just delete PvP it what stop all the bitching of exploits, how about u nerf the fact that rank ones cant get group, make it so they have to be brang along, like 1 for every group.
any way, im not gonna bother buying GW2, why spend money on it when in 2 years it will be brought to shit like this 1 has.
GG A-Net u finally have out done urself, u mob of nerds.
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they nerfed assasins because theyre combo is a huge chance of success for a 4 second kill...
and,pve is easy...
and pvp actually requires skill,unlike pve.
you sound like one of those that had a pve build and had it hit with the nerfstick,make a new build,it wont hurt
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Nov 15, 2007, 12:34 AM // 00:34
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#649
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by tyla salanari
they nerfed assasins because theyre combo is a huge chance of success for a 4 second kill...
and,pve is easy...
and pvp actually requires skill,unlike pve.
you sound like one of those that had a pve build and had it hit with the nerfstick,make a new build,it wont hurt
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Thats the ias, without it
there combo's are much longer, about the same speed as mesmer spike or Air ele spike I think (not counting Lightning orb slow speed)
lets see.
If an SP sin goes.
(note this is before nerf)
1/4 of a second casting Shadow prison, Black lotus = 1.33 second, Horns of the ox is about 1.33 second also I think, Black Spider Strike is 1,33 seconds, Blades of steel is 1,33 second, Impale is 1/4 a second..
about 5 and a half seconds.
Note that is rather long..when you see 5 second spells what do you think?
Melee is supposed to be strong I think (not SP + ias strong) such as the warrior before factions. Whos adrena spike can kill in 5-8 seconds or so I think?
and a good monk should be able to deal with 5-8 seconds due to 1/4 casting time spells.
A sin without an IAS isn't a HUGE threat...
Note the seconds is off, there are decimals within that make it longer
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Nov 15, 2007, 12:34 AM // 00:34
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#650
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Site Contributor
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I'm going to have to close down this thread. It's run its course. With just over 220+ deleted posts... it's getting a tad ridiculous.
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